Charms and Curses

Charms

Charms are described in the Supernatural Gifts section of Chapter 3 of the Dungeon Masters Guide (2024). They are simple magical blessings that vanish when used up.

Charm of the Rolling Fields

Charm

This Charm allows you to cast Goodberry (Players Handbook, 2024).  Once used three times, the Charm vanishes from you.

The charm appears as a small tattoo of a hawthorn leaf with a cluster of three berries, a berry fading with each use until only a faint outline of the hawthorn leaf remains as a permanent mark of the Riverfathers favour.

Curses

Curses are serious magical impediments that can come from a number of sources. Unless otherwise specified they can be removed by Remove Curse (Players Handbook 2024) or similar effects.

Curse of the Riverfather

Curse

You have disadvantage on Stealth and Nature checks.  If a stealth or nature check is failed, roll any die. Even. Two glowing orbs manifest in the shape of eyes peering down on you, shedding dim light to 10 feet.  Odd. the cawing of ravens fills the air around the player. These effects last for 1 minute.

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