Charms
Charms are described in the Supernatural Gifts section of Chapter 3 of the Dungeon Masters Guide (2024). They are simple magical blessings that vanish when used up.
Charm of the Rolling Fields
Charm
This Charm allows you to cast Goodberry (Players Handbook, 2024). Once used three times, the Charm vanishes from you.
The charm appears as a small tattoo of a hawthorn leaf with a cluster of three berries, a berry fading with each use until only a faint outline of the hawthorn leaf remains as a permanent mark of the Riverfathers favour.
Curses
Curses are serious magical impediments that can come from a number of sources. Unless otherwise specified they can be removed by Remove Curse (Players Handbook 2024) or similar effects.
Curse of the Riverfather
Curse
You have disadvantage on Stealth and Nature checks. If a stealth or nature check is failed, roll any die. Even. Two glowing orbs manifest in the shape of eyes peering down on you, shedding dim light to 10 feet. Odd. the cawing of ravens fills the air around the player. These effects last for 1 minute.